Dungeons | Inside | Outside
Deathlord Inside Detail Maps
Currently, I am showing the maps AS THEY ORIGINALLY APPEAR. Therefore, false walls look like walls. Not sure what I should do about this but it'll be easier to change than you'd think with the scripts that have been developed.
Check the box at the bottom for a slide-show effect.
Thanks to Wilson Lau for the original FAQ and excellent web page that helped re-kindle my interest in Deathlord. Also thanks to DoomGolem(e-mail unknown) for the character editor found on that page. Without it I would never have figured how the maps were encoded.

Suggestions on improving the maps(especially icons that don't look right) are appreciated. I'm not sure about the monsters since I made many of the icons before I figured out how to use color on my emulator.
NOTE: I've just dropped icons of NPC's where they start in townsin towns. I also want to cover up monsters inside coffins, etc. somehow, with maybe only a minor indication of the monsters' presence. I'm working on a good way to do that. Currently the monsters and not the coffins are displayed.
N.B.: these maps are probably not 100 % perfect, but I hope you'll agree they're the next best thing. I am working from the only copy of an Apple disk image that I have. For instance, Akhamun-Ra isn't in his tomb. Oh well.
Last update 12/27 broke pages up.
Back to my main page.
Towns
Morningfrost
Snow Raven
Two Rivers
Clearview
Greenbanks
Oceanus(temple)
Spindrift North
Spindrift South
Malkanth
Kashiwa
Pyramid/Old Ones(surface)
Akhamun-Ra's, level 1
Desert Flower
Oasis
Croyo
Shupan
Demonguard
Kobar
Lost Lagoon
Sultan's Palace
Wakai
Wakiza
Thieves' Guild
Kawa
Tokugawa
Crystalmist
Towne Royal
Deepingdale
Skull Keep
Red Shogun's Palace
Red Shogun's Treasure Room
Tokishima
Emperor's Palace
Yokahama
Fort Wintergreen

Check this box to enable spoiler rollover town graphics