Of course, the numbers may not fully correlate over games, and quality does not equal quantity, but this should give a decent idea of the relative sizes of games.
For number of disks, if a disk contains no functional maps, it is not included in the "# of disks."
Name | Outside | Towns | Dungeons | Total | Disks | Comments |
---|---|---|---|---|---|---|
Deathlord | 20 at 56x56
62720 | 35 at 64x64
143360 | 36 at 64x64
147456 | 353536 |
| The maps aren't as detailed as Ultima V, say, but they still look cool or hide some neat trick. Quantity and quality. |
Ultima V | 2 at 256x256
131072 | 66 at 32x32
67584 | 8 at 8x8 + 121 at 11x11
15153 | 213809 |
| Maps are very detailed, and they needed to use a lot of memory for the NPC's that wandered around. A pretty big game, though. |
Demon's Winter | 49 at 56x56
153664 | N/A | 5 at 64x64
20480 | 174144 |
| This game sprawled, and it used compression for its surface maps(0x94 0x70, for instance, meant 0x70 in a row of icon 0x14). It was almost too big to get into, with annoying gameplay and manual combat. Way bigger than the preceding Shard of Spring. |
Ultima II | 10 at 64x64
40960 | 15 at 64x64
61440 | 8 at 16x16x16
32768 | 135168 |
| Pretty big, but a lot of the locations are useless. They went overboard a bit here. |
Ultima IV | 256x256
65536 | 16 at 32x32
16384 | 8 at 8x8 + 121? at 11x11
15153 | 97073 |
| Not bad sized at all. |
2400 A.D. | 165 at 32x16
84480 | N/A | N/A | 84480 |
| This is one of my favorite games because it is so big and still has detail. |
Ultima III | 1 at 64x64
4096 | 12 at 64x64
49152 | 7 at 16x16x8
14336 | 67584 |
| They switched from big maps to neat new features, a good choice. |
Ultima I | 4 at 84x84
28224 | 40 at 38x18
27360 | 36 at 8x8(?)
2304 | 57888 |
| Not bad for a first effort. |
Wizard's Crown | 8 at 30x30
7200 | N/A | 12 at 30x30
10800 | 18000 |
| Combat took up a lot of this game's memory. And although it seems small it's quite interesting. |
Shard of Spring | 120x60 + 64x36
9504 | N/A | 32 8x32 chunks
8192 | 17696 |
| Written in BASIC. Some dungeon chunks were blank, but this game managed to seem pretty big. |
Eternal Dagger | 5 at 30x30
4500 | N/A | 12 at 30x30
10800 | 15300 |
| Actually smaller than its predecessor, Wizard's Crown. But they ironed out some details along the way. |